
// appleGameDlg.h : header file
//

#pragma once
#include "shockwaveflash.h"


// CappleGameDlg dialog
class CappleGameDlg : public CDialogEx
{
// Construction
public:
	CappleGameDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	enum { IDD = IDD_APPLEGAME_DIALOG };

	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support


// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	virtual BOOL OnInitDialog();
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	DECLARE_MESSAGE_MAP()

public:
	CShockwaveflash m_FlashPlayer;

	DECLARE_EVENTSINK_MAP()
	void FSCommand(LPCTSTR command, LPCTSTR args);
};
